Our updated guide to the Civ 6 mod is compatible with Gathering Storm.
Civilization 6 has had two expansions since 2016 and it’s no surprise that means it’s a bigger and better game than it was at launch. Even if there are no more expansions in the store in the future, that doesn’t mean there’s nothing new to check out. The Modding Civilization 6 community has eliminated all stops in editing graphics and gameplay, adding new citizens and new units, and even improving the user interface.
This is our current list of the best Civilization 6 mods, updated to take into account the Gathering Storm expansion of 2019.
Install the Civilization 6 mod
With the addition of Steam Workshop support, installing multiple mods is easy: just register your mod on Steam. Steam will automatically download the mod, which can be turned on or off from the ‘Additional Content’ menu.
You can install mods that are not available on the Workshop by creating a folder called ‘Mods’ in your Civilization 6 user folder: Documents My Games Sid Meier’s Civilization VI.
Extract mods into your new Mods folder (with each mod in its own subs folder) and then enable them from the in-game ‘Additional Content’ menu. Some mods may have additional steps that I will describe in their individual entries.
If you want to make changes to Civ 6 files yourself, the easiest way is to make direct changes to files in civilization 6’s settings folder (after backing up the originals, of course). First, find the settings folder of Civ 6. If you don’t know where it is, you can right-click the game in your Steam library and choose Properties> Local Files> Browse local files. The default installation location is Program Files (x86) Steam steamapps common Sid Meier’s Civilization 6. Identify the file you want to process, save a copy, and use it — just don’t forget what you’ve changed.
For help with a more elegant and shareable approach — a mod can be installed in the Mods folder and enabled in the menu — see Locke’s Russia revision example and Gedemon’s .modinfo file structure problem.
A common criticism of Civ 6 is that it is a bit too bright and a bit animated, compared to the more realistic interface of previous games in the series. This mod, released by a developer of Firaxis, creates a really nice balance between this Civ’s image style and the immediate predecessor’s style. The saturation has been reduced and almost every type of basic brick and decal has been changed in some way. It even adds new, more natural models to the clutter on the ground like trees. Pair this with something like the R.E.D. Modpack (above) to eliminate armies that look like Clash of Clans and you get a much less chessboard gaming feel.
Gathering Storm added labels for the main feature on the map, which is really interesting. But if you play a lot, you may have seen the same ones over and over again. Mappa Mundi can basically eliminate that problem forever, adding over 15,000 new names of rivers, deserts, mountains in the real world and beyond. It’s also seamlessly compatible with many of the most popular mods to add new citizens to the game, so your Taino or Icelandic empire can put their own language imprint on the map.
Gedeon brings us the Civ 6 version of one of our favorite Civ 5 mods. Red. Modpacks change the proportions of units to make them look like slightly smaller paintings, like the cartoon giants stomping in the hills. Check out the mod’s collection for versions that are compatible with all expansions of Civ 6.
Yet Not Another Map Pack is another map package from the famous gedemon modder and packler. YNAMP for Civilization 6 includes Earth-shaped maps with precise starting locations for each culture. If you’re tired of playing a sea-free Norway, here’s your chance to create a true Viking empire. The package also adds new, larger map sizes (one of which is so large that it can take five minutes to load).
At the start of the game, you will have new types of maps and size options available. Visit the post on Civfanatics for more information on how to use YNAMP, as well as known bugs and issues.
The highest catastrophic intensity in vanilla Civ 6 is called “Surreal.” If that’s not enough for you, then this mod allows you to make it Just Plain Ridiculous basically. Description: say that a certain kind of disaster will occur somewhere on the map in just one turn and serious versions are more common. There’s no more so-called inactive volcanoes. And in the last part of the game, the number of tiles in coastal lowlands that could be flooded by climate change has been increased from 33% to 75%. Mother Nature is coming to you and this time she will not play beautifully.
This mod is so great, we wrote an entire article about it. The armament is quite simple: Rock Bands, the new “cultural nuclear weapon” of Civ 6 games, can now engage in theology war with religious units. For religious people, you can send apostles to keep these long-haired thugs from ruining the hearts and minds of your nation. As for the sanctuary, you can deposed the holy cypies of Demiurge and ensure that all the world will hear your deamen’s riffs and the good word of our Lord, Satan. This mod is so exciting that it’s very difficult for me to play Civ 6 games late without it.
The constant having to tell Victoria that you don’t care about her bizarre commercial proposals is real. This mod forces AI to occasionally give it a break, whether it’s bothering you to grab gems or begging for their lives in a fight. Ai’s response time for trade offers was increased from 10 turns to 50 turns, offered peace during the war from 3 turns to 10 turns and offered friendships from 5 turns to 30. Perhaps now you can finally enjoy a little peace and quiet while outlining their final death.
Adjust original units, technology, and more
(Unfortunately, starting with many of these units and not having the treasury to support them is not entirely effective.)
While I was messing with Civ 6 to try to play a game that never established a city, I found that all the starting conditions of the player and AI are stored in a file called Eras.xml. You’ll find it in the Civ 6 settings folder, in Base Assets Gameplay Data.
Using what’s there as an example, it’s not hard to copy and paste to add units that start or limit AI’s unit rewards to more difficulties. Just make sure you back up eras.xml before starting tinkering in case you want to re-back to default.
The ‘Repeat Roadmap’ check box alone has made Better Trade Screen worthwhile, but it brings many improvements, such as new sorting options for the Trade Overview screen. It is one of the UI mods that improves the quality of life that we will continue to test forever.
One of the most difficult mechanisms to explain in Civ 6 is the fact that certain districts, such as the Industrial Park, grant their benefits to all city centers within six umbrellas. (I will pause because people who have played for hundreds of hours and still do not know it.) What annoys me, even more, is that there is no easy way to find out which city close enough — you must count each cell while moving your cursor. At the very least, there wasn’t an easy road until now. This mod adds a tool that makes it easy to quickly display the range of these effects so that you never wasteland on a redundant area again.
If you love data visualizations and miss demographic charts from earlier versions of Citizens, you’re lucky. CIVIGraphs 2 adds a Civ 5-style demographic dashboard that lets you see information about things like military size and population for you and all your opponents over time. Simple, lightweight, but very useful. The TPS report does not include the cover page.
Real-life era tracker